Let's Explore: Pizza Parlor

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Program Description

Event Details

Fun exploration of topics that keep school-aged kids thinking and learning.

The words "science" "technology" "engineering" "arts" and "mathematics" are layered in see-through purple text from top to bottom of the square image.  The word "STEAM" is set at the center of the image in white, pink, and blue.  A grid is laid out beneath the words.  Under the grid, there is a spinning circle with white and blue dotted lines at its center.  It is animated.  Below this is another animated image of colorful, 3D circles and lines that burst behind the word STEAM and then withdraw.  Overlaying that animation is another animation of spinning, white dots.  Four purple circles are set along the bottom left hand corner.  A computer mouse points to the N in the word "engineering."

 

 

 

 

 

 

 

 

 

 

 

 

We'll be growing skills with money using the Osmo Pizza Co. Math Game!

This game requires children to build their own pizzas for different customers, and develops problem solving skills, as well as encouraging interpersonal growth.  Players are then challenged to give customers change for their orders, and explore mathematics and money through interactive roleplay.

Recommended for grades K-5.

 

Disclaimer(s)

Accommodations

If you need accommodations for this program, please contact the Library as soon as you are able.

Register Each Child Individually

Please register each child who will be attending individually.